/*
 * This file is part of aion-engine <aion-engine.com>
 *
 * aion-engine is private software: you can redistribute it and or modify
 * it under the terms of the GNU Lesser Public License as published by
 * the Private Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * aion-engine is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser Public License for more details.
 *
 * You should have received a copy of the GNU Lesser Public License
 * along with aion-engine.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.controllers.movement;

import com.aionengine.gameserver.configs.main.FallDamageConfig;
import com.aionengine.gameserver.model.gameobjects.player.Player;
import com.aionengine.gameserver.utils.stats.StatFunctions;

/**
 * @author ATracer
 */
public class PlayerMoveController extends PlayableMoveController<Player> {

    private float fallDistance;
    private float lastFallZ;

    public PlayerMoveController(Player owner) {
        super(owner);
    }

    public void updateFalling(float newZ) {
        if (lastFallZ != 0) {
            fallDistance += lastFallZ - newZ;
            if (fallDistance >= FallDamageConfig.MAXIMUM_DISTANCE_MIDAIR) {
                StatFunctions.calculateFallDamage(owner, fallDistance, false);
            }
        }
        lastFallZ = newZ;
        owner.getObserveController().notifyMoveObservers();
    }

    public void stopFalling(float newZ) {
        if (lastFallZ != 0) {
            if (!owner.isFlying()) {
                StatFunctions.calculateFallDamage(owner, fallDistance, true);
            }
            fallDistance = 0;
            lastFallZ = 0;
            owner.getObserveController().notifyMoveObservers();
        }
    }

}
